Update 5-27
A couple more paragraphs added to the text. Starting to think about the frequency of events/encounters, and making that dependent on some characteristics of the waters being sailed through. The question is how frequent there should be events. I have preliminary percentages for a couple different levels of context, but I don't have a good feel yet for whether these are too high, too low, or just right.
Also added this bit, which I think is kinda good:
"Ship Combat
These rules do not pretend to cover ship-to-ship combat. For an encounter leading to combat, another system will need to be used to resolve those events. Or, each side roll d10, and then, for each ship then roll that number of crisis/catastrophe events. If that doesn't seem to indicate who the winner is, do it again."
Files
Get The Shipping Forecast
The Shipping Forecast
Status | In development |
Category | Physical game |
Author | rthorm |
More posts
- Cover art testJun 10, 2023
- Initial Trade Commodities & GoodsAug 12, 2022
- On WeatherJul 30, 2022
- Register of ShipJul 26, 2022
- Update on Wealth and ShippingJul 10, 2022
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